Now Playing Tracks

"Super Nintendo, Sega Genesis, when I was dead broke man I couldn’t picture this…"

Only about 3 weeks to go till I invest more hours into my gaming nostalgia sleeve…

My family has always been private about our time spent together. It was our way of keeping one thing that was ours, with a man we shared with an entire world. But now that’s gone, and I feel stripped bare. My last day with him was his birthday, and I will be forever grateful that my brothers and I got to spend that time alone with him, sharing gifts and laughter. He was always warm, even in his darkest moments. While I’ll never, ever understand how he could be loved so deeply and not find it in his heart to stay, there’s minor comfort in knowing our grief and loss, in some small way, is shared with millions. It doesn’t help the pain, but at least it’s a burden countless others now know we carry, and so many have offered to help lighten the load. Thank you for that.

To those he touched who are sending kind words, know that one of his favorite things in the world was to make you all laugh. As for those who are sending negativity, know that some small, giggling part of him is sending a flock of pigeons to your house to poop on your car. Right after you’ve had it washed. After all, he loved to laugh too…

Dad was, is and always will be one of the kindest, most generous, gentlest souls I’ve ever known, and while there are few things I know for certain right now, one of them is that not just my world, but the entire world is forever a little darker, less colorful and less full of laughter in his absence. We’ll just have to work twice as hard to fill it back up again.

My only statement. My brothers’ are also online. Thank you for all your kindness, and goodbye for awhile guys. xo (via zeldawilliams)

I found myself thinking about how Goldeneye is easily the only stand out agreed upon Bond game.

With games like 007 Nightfire and others having a niche appreciation and cult fans.

A lot of Bond games are rushed to tie in with films -or- the original concepts made with the license are quite shallow and too cliche.

Obviously, any Bond licensed game should focus on its gameplay first. However I think an interesting concept to approach for plot would be the origin stories of some iconic villains.

Now, whether this means you don’t actually play as 007, and ultimately your foe gets away at the end of the game… -or- perhaps you create a new villain and have the iconic establish villain known from the films as an underling/ right hand man whom we learn more from via this story.

I feel that their are plenty of ways they could take this idea, and providing the game was developed by a passionate, knowledgable team it could turn out to be a good ride for both Bond fans and those whom are simply intrigued by the game and it’s offerings.

// and here ends my random video game idea pitch

We make Tumblr themes